Incarnato/ Reincarnation Simulator

Reincarnation is modeled based on relational networks & individual vs collective qi. Three independent layers: attitudes (friend, enemy, neutral), active presence/avoidance choices, and intended interpersonal action (harm or support). Qi itself is always nonnegative; even avoidance requires active qi.

Directed selection network

Arrows show desired presence or absence · drag nodes to move; tap a soul to select
Actively wants co-presenceActively wants separationRelationship enemy (on individual page)

Individual soul

Soul identities · relational history

Each soul has a permanent UID and soul name; each life has an incarnation ID and name. Relational titles depend on who is looking and when. Family facts are distinct from subjective opinions and willpower preferences.

Temporal co-presence · lifespan and encounter schedule

Pale band: relationship exists · blue: actual contact · gold: avoidance · pink: hostility. Durations are clipped to actual lifetime overlap.
Bars use the focused soul's age axis. A relationship may persist outside direct contact; separate contact intervals need not coincide.

Collective negotiation · joint lifetime scheduler

Jointly optimize all directed wills, not just the focused soul. Each soul has fixed birth and death dates; the solver chooses shared contact years and their placement, subject to hard simultaneity and enemy-separation rules. Harm/support remain separate intentions, not automatic rewards.
Not run yet
The optimizer minimizes willpower-weighted disagreement between desired and actual shared time. An adversary who wants to pursue someone and a victim who wants to avoid them can generate a compromise, including no overlap when the avoidance is strong enough.

Negotiated pair contacts

Individual wills · negotiated satisfaction and unmet preferences

Each row is one directional wish. The same pair can have incompatible wishes, and these are evaluated separately. Sort order prioritizes the largest remaining weighted disagreement.

Collective will: selected recipients

Five separate measures distinguish incoming ill will (harm), incoming goodwill (offers of support), incoming demands (others seeking support here), outgoing caregiving (support offered by this soul), and outgoing need (support this soul seeks from others). All are nonnegative magnitudes. The only signed result is the co-presence balance (will to be with minus will to avoid), which is not a negative amount of willpower. Table headers remain visible while scrolling.

Successive lives · collective will through time

An event-driven experiment over repeated incarnations. Souls are embodied, Dust (inert), or Ghost (active will), with no unspecified interval state. Souls update preferences only when an incarnation ends. Cohorts emerge from compatible directed preferences rather than a special simultaneous-demand category.
Not simulated
0
Human/other embodiedPlantAnimalRock/sandDust: inertGhost: active willGold line = exact selected year
Choose a year to inspect soul ages, incarnation ages, living cohorts, and interlife states.

Deaths, reincarnations, preference revisions & exorcisms

Model assumptions and limits

Read mathematical definitions and design decisions
All willpower and temporal assumptions are recorded in a detailed MODEL SPECIFICATION comment in the embedded JavaScript source. Soul lifespan: 1–100 years. Duration is % of shorter lifespan, clipped to shared calendar overlap. Timings do not imply consent, actual harm, or measured metaphysical mechanisms.